Electronauts
I am the lead audio designer for Electronauts by Survios, the first virtual reality music experience that allows you to intuitively remix songs with friends and recording artists. I started on the team as a prototype engineer/designer working in Unity to hook up the audio engine in Pure Data. We formed a larger team and I focused on the sound design and interactivity of the experience. I led a team of contract sound designers to integrate songs into the game from artists like The Chainsmokers, Krewella, and DJ Shadow. The title shipped in August 2018 on the Steam, Oculus, and PlayStation platforms.
Sprint Vector
I was a sound designer on Sprint Vector, Survios’s fast-paced “parkour” style racing game. In this VR Experience, players swing their hands back and forth in a running motion to race to the finish line. From a sound design point of view, Sprint Vector was a huge opportunity to make players feel like real superheroes. My main contribution was in the early development stages of the title, creating sound effect assets for in-game elements and assisting with music mixing / composition.
Raw Data
Raw Data was Survios’s first VR title. This first-person shooter game made a massive splash in the virtual reality gaming space. My roles on this project included recording and processing dialog assets and assisting the audio team with file formatting and audio processing. I captured voice actors’ performances at Survios headquarters and offsite locations. I then organized, processed, and delivered the final treated VO assets to be implemented by designers into the Unreal Engine. To support the product release, I created sound design and VO recordings for “E-Men,” an animated marketing short.